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Chaos Magicians



You start the game with only one Dwelling. You may only place this Dwelling after all the other players have build all of theirs (if necessary, after the Nomads have placed their third one, see setup on page 5). You get 2 Favor tiles instead of 1 whenever you build a Temple or your Sanctuary.


After building the Stronghold, take 1 Action token. As a Special action (once per Action phase), you may take a double-turn. (On this double-turn, take any 2 Actions one after another passing is also considered an Action.) Use the Action token to keep track of using this Special action.

The Chaos Magicians' faction board, Terra MysticaThe Chaos Magicians' faction board


Chaos Magicians appreciate the forces of destruction and feel the best when in dismal wastelands. They worship fire and are always looking for underground lava streams that they try to force to erupt and hit the surface to transform even more land into wasteland. Chaos Magicians also have a certain power over time they are able to freeze time for other people so they can wreak havoc undisturbed.
By Kay-Viktor Stegemann

Chaos Magicians, Terra Mystica

Fakirs, Terra Mystica

Nomads, Terra Mystica

Chaos Magicians, Terra Mystica

Giants, Terra Mystica

Swarmlings, Terra Mystica

Mermaids, Terra Mystica

Dwarves, Terra Mystica

Engineers, Terra Mystica

Halflings, Terra Mystica

Cultists, Terra Mystica

Alchemists, Terra Mystica

Darklings, Terra Mystica

Auren, Terra Mystica

Witches, Terra Mystica